Indie game developers Out of Tune Games seek to streamline multi-platform real-time audience interaction with new R&D.

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Out of Tune Games have begun Research & Development to address a technical challenge faced by game platform Unity concerning streamer viewer interaction in live games across multiple streaming platforms including Twitch and YouTube Live.  The project will look to providing a unified “wrapper” that will draw on shared features between the platforms resulting in more games utilising streaming audience interaction as a key feature. Acknowledging the popularity of streaming games as entertainment and its burgeoning economic platform Out of Tune Games draws out one of the unique features of the new media potential, audience interaction with the gamers. Out of Tune Games seeks to streamline the interactive potential to capitalise and facilitate this unique aspect. By providing developers with a ready-made solution to latency issues for streamer integration Out of Tune Games will deliver a solution to valuable development hours spent addressing integration for game producers thus providing further commercial options within the world of competitive gaming. 

Out Of Tune Games is an Indie game developing company comprising of Matt McCrum and Mal Duffin, two programmers brought together by their love of games and backgrounds as musicians. Matt has independently released 8 games for mobile platforms under the moniker of Chunky Games with his most recent creation, Rugby World Championship 2, breaching the top 25 sports games on the App Store. He plays keys, guitar and some phat brass. Mal has a wealth of experience working on games and VR projects for big guns like Sony, IBM and advertising agencies worldwide and has shipped products ranging from Facebook puzzle games to official tie-in racers for The Lego Movie. He saws a mean fiddle. 

For more information on Out of Tune Games visit https://www.outoftunegames.com

Co-Investigator: Brian Coyle, Senior Lecturer in Game Design, Ulster University

This project is funded by a Future Screens NI Research & Development award.