Game developers Whitepot Studios have recently run initial R&D to examine the limitations of real-time terrain creation in Unity, a software commonly used in game development, with results that could change the face of modern real-time environment building in games. Through a report drawn from their research on Unity, the team was able to identify elements not updated in the original software and not fixable with existing ‘off-the-shelf’ products and solutions. Although solutions do exist to the issues found, they are expensive and require large amounts of hardware prohibitive to small to mid-size developers. Taking the data derived from their report, Whitepot is seeking to create an outcome that addresses issues traditionally found when using such techniques in real-time e.g. compatibility, framerate drops and project slowdown economically to open up access to programming like projects for small to mid-size companies.
Whitepot Studios is an award-winning team of game development, software, and creative media specialists. Founded in 2016, the Belfast-based studio has been creating games and developing bespoke client work offering game development, software development, and creative media services.
More information on Whitepot Studios here: http://whitepotstudios.com
Project Name
Hyper-efficient real-time terrain manipulation solution for the Unity game engine, using voxels and DOTS (Data-Oriented Technology Stack).
Project Team:
Adam Whiteside-- Technical Lead
Vicky Potts-- Biz Dev and Production
Matt McDyre—Creative Lead
Amy Seaman-- Junior Artist
Robbie McKinney-- Junior Programmer
Co-investigator:
Alec Parkin, Lecturer in Computer Animation, Ulster University.
This project was funded by a Future Screens NI Research and Development award.